SpritesY'know, the thing that makes up most of the game.
• 2011 Sprites 2011Oct. 6th, 2011Early sprites of Brevon with different color palettes. He was known as Dr. Brevon at this point. Oct. 7th, 2011Another batch of Dr. Brevon palettes. The last palette was chosen in the end, though it was slightly adjusted later. Oct. 11th, 2011A close-up sprite of Lilac. Oct. 18th, 2011Early sprites of Serpentine, Torque and Spade. Serpentine was a slug in this iteration, Torque was (probably) a turtle, and Spade was a cavy. Oct. 18th, 2011An early sprite of Spade. An alternate version was posted to Deviantart (on the right). Nov. 5th, 2011More early art of Dr. Brevon. Nov. 6th, 2011An early background for Dragon Valley 2. Nov. 16th, 2011Early art of Serpentine. At this point, he was a slug. Nov. 16th, 2011Early sprites of an unnamed black cat character, an early version of Torque (now with a moustache!) and an early version of Neera. The black cat's sprite would later be recycled into Carol's. Dec. 8th, 2011Early Relic Maze 1 tiles, posted for feedback on whether or not the moss should be kept. The light amount of moss was chosen in the end.
Dec. 11th, 2011An early background for Relic Maze. Dec. 28th, 2011Early art of Team Lilac. Dec. 30th, 2011Early concepts for the shields. 2012Jan. 9th, 2012An attempt at replacing the rings in the game with something more original. The petal was ultimately favored by people. Jan. 9th, 2012The petal was considered a little too bland, so another batch of sprites based on it was made. Jan. 9th, 2012An early look at Lilac's Treehouse... Without the tree. Feb. 9th, 2012Different palettes were considered for Serpentine early on, though they were never used. Mar. 11th, 2012Early art of Neera. She had white nails and her staff was made out of wood. The stance in her in-game sprite is also different. Mar. 11th, 2012An attempt at darkening Lilac's clothes in order to blend in less with the background. Mar. 29th, 2012In an attempt to make Dr. Brevon more original, he briefly turned bald. This didn't stick around, thankfully. Apr. 2nd, 2012At this point, Sabrina was attempting to distance the game from Sonic. As such, some of Lilac's sprites were redone, with the old run animation (left) being replaced with the other one (right).
Apr. 13th, 2012Relic Maze 2's beta background. Apr. 25th, 2012Some unwatermarked/updated larger sprites of Carol, Milla, Serpentine and Neera posted on a voice acting forum. Apr. 25th, 2012Early close-up art of Brevon. He still dons his doctorate degree in his name at this point. Apr. 25th, 2012(Possibly in-game?) shots of Torque, Mayor Zao and The Magister, coming from the same forum thread. Of note is that at this point:
May 2nd, 2012The first attempt at redesigning Lilac. Due to there not being a nearly unanimous positive reaction to either designs, Sabrina never used the new design. May 12th, 2012Early version of Lilac's uppercut. May 12th/13th, 2012An old and two newer versions of Lilac's ground attack sprites. Sabrina changed them as she didn't think they were threatening enough.
May 14th, 2012A full sprite and in-game mock-up of the Mantalith. It was notably monochromatic compared to the final design. May 15th, 2012A bunch of character sprites. Notably, the unnamed black cat returned as a miner (might've appeared in Relic Maze?) and the Shang Tu bird guard was noticably based on Torque's shellduck form. May 24th, 2012The first attempt at replacing the game's springs with something more original. These didn't stick, but they were later the basis for the final springs. May 25th, 2012Another attempt at redesigning Lilac. While the new spikes on her head didn't stick around, the shading on Lilac's head was used in sprites of her from now on.
May 29th, 2012An early version of the animated water from Dragon Valley 2's background. Jun. 20th, 2012Brevon was finally reworked into the warlord we all know and love/hate. Jun. 21th, 2012Brevon's walk cycle. Jul. 25th, 2012Another early version of Brevon, also featuring a design with yellow eyes. Jul. 26th, 2012An early asset test for Fortune Night. Aug. 1st, 2012MORE attempts at redesigning Lilac. While none of them really stuck, the idea to give Lilac more skin on her face was kept in the final dragon design. Aug. 1st, 2012By trying to replace the ball form, Sabrina accidentally created the Dragon Cyclone (sprites of both depicted here). The spin move was described as being "similar the one Espio or Blaze uses", so it was probably only meant to work on the ground. Aug. 11th, 2012An expanded asset test of Fortune Night's background. Aug. 21st, 2012A shadow version of Lilac's hedgehog design with a question mark over it, posted to Facebook as a teaser for Lilac's updated design. Aug. 21st, 2012Lilac is finally redesigned into a dragon. Notably, her arms and legs in this sprite are a darker shade of purple, unlike the light purple she ended up with. Aug. 22nd, 2012An attempt at giving Lilac more contrast, as per a colorblind fan's suggestion. Lilac's arms and legs share a brighter purple color in the higher contrast sprite, a change which stuck around in the sprites made of her afterwards. Aug. 27th/28th, 2012Early versions of Relic Maze 2's background. Aug. 30th, 2012Early unshaded sprites of Brevon and his troops. Aug. 31st, 2012An attempt at replacing item boxes. The chests being used for shields didn't exactly stick around, but their sprites did at least. Aug. 31st, 2012Shield crystals with early shading. The shields on top of them are the same as the final ones. Sep. 7th, 2012Lilac sitting down on a bench. Her arm is noticably placed over her legs rather than on the bench, unlike the final animation. Sep. 8th, 2012Same animation as before, but Lilac's arm is placed on the bench this time. This change was made because a TIGSource user had a rather colorful imagination when it came to the previous sprite.
Sep. 10th, 2012A mock-up of the unused level editor for Shang Mu Academy. It was implemented and works (albeit is still somewhat broken) in the final game. Oct. 3rd, 2012An asset test for Fortune Night. Oct. 8th, 2012Another asset test for Fortune Night, but taller and with more buildings and bridges. Nov. 9th, 2012Sprites of Lilac's dad and an early version of General Gong, the former of which never made it into the final game. 2013Jan. 5th, 2013A large sprite of Lilac from the Kickstarter trailer.
Jan. 16th, 2013A handful of sprites from the Kickstarter campaign.
Jan. 16th, 2013Art of Torque in the Kickstarter trailer, shared in the Kickstarter artbook. Jan. 28th, 2013Early sprites of Carol, Serpentine, the Samu miniboss, and some early assets from Fortune Night and Relic Maze. Posted under a job offering as optional practice for anyone applying to shade the sprites, in order to see if their style would match the game.
Feb. 7th, 2013Before and after of the Samu miniboss. Mar. 19th, 2013Some early Dragon Valley tiles that became the basis for the final ones. The leftmost one was used in some early demos, and the latter ones had their contrast toned down a bit before being put in-game. Mar. 22nd, 2013A before and after mock-up of Carol in Dragon Valley, showcasing the revamps some sprites received. Notably, Carol's pupils are slightly wider than in the final game and the foliage was brighter. Mar. 22nd, 2013The tree's bark was judged for having its contrast too high, so it was made a bit more dull. Mar. 28th, 2013Early sprites of Torque and Milla in their plane. Mar. 30th (image 1-2)/Mar. 31st (images 3-5), 2013Some attempts at making Spade more original, either by putting his scarf over his mouth or by turning him into a panda. The last image was a fan submission by RUSSTYVONE, but ultimately it was chosen over the other ones.
Apr. 4th, 2013An asset test for Sky Battalion's background (then known as Sky Battle), with an unshaded background and very early versions of clouds. Apr. 8th, 2013An early, smaller version of Zao's airship. Apr. 17th, 2013Spade is finally cool and suave.
Apr. 18th, 2013Some rather muddy-looking attempts at giving Carol's sprites more colors than she ended up with. Apr. 19th, 2013A set of early unshaded sprites. Apr. 21th, 2013Early versions of some shaded Carol sprites. Her sitting animation has less frames than the final one, meanwhile the dance animation has 2 extra pixels on her mouth when she faces directly towards the camera. The climbing animation is the same as the final one.
Apr. 21th, 2013Two mock-ups of Carol in Dragon Valley which were likely the basis for the GIF below. Apr. 24th, 2013This GIF was made by one of the game's spriters to get feedback on potentially changing Dragon Valley's or Carol's colors due to Carol blending in with the foliage. Ultimately, the Dragon Valley foliage was made darker in the final game. May 8th, 2013A preview of Dail from his Sky Battalion fight, barring unshaded sprites. May 19th, 2013A preview of Carol's bike sprites, now shaded. May 28th, 2013After and before of the Dragonfly enemy. May 30th, 2013Concepts for the RoboShrimp miniboss. Jun. 5th, 2013Early sprites for both Lilac's used and unused dance seen in Fortune Night. The unused dance was cut due to being "dorky and stiff".
Jun. 17th, 2013Lilac sliding under one of the tunnels from Dragon Valley. Drafted up in response to criticisms of the ball form still existing. Jun. 29th, 2013A mostly-shaded version of Zao's airship. Jul. 2nd, 2013An asset test for Jade Creek. The tiles use an earlier color scheme and the flower platform is noticably rough-looking. Jul. 22nd, 2013Before and after of Milla. Aug. 26th, 2013A preview of Syntax's idle animation. Sep. 1st, 2013A handful of shaded sprites, posted under a job offering. Sep. 5th, 2013Early sprite of the Pushup enemy. Posted due to Sabrina being concerned about the enemy's head looking like genitals. Sep. 5th, 2013Very early sprites of the Absolution. ![]()
Sep. 14th, 2013A handful of unshaded sprites, and some rough drafts of said sprites but with shading done by Christopher Legasse. Oct. 28th, 2013An early version of the table from Zao's dinner hall. Unknown DateThe few sprites I don't have concrete dates for and can't reasonably estimate the post date of either.
One of the banners for the game's Facebook page. Shared in the Kickstarter artbook.
A sprite of Carol dressed up in Ratchet's outfit from Ratchet and Clank Future: Tools of Destruction that was made for fun. Shared in the Kickstarter artbook.
Early sprites of The Magister, also seen in his bird design. Shared in the Kickstarter artbook.
Early sprites of Dail and General Gong. Shared in the Kickstarter artbook.
A standalone image of Dail's Shade Beast from Battle Glacier. Shared in the Kickstarter artbook. A Steam Greenlight banner, featuring a unique sprite of Carol on her bike. A test animation for an unused Jade Creek boss. It was meant to take place in an unused area below the area you fight Serpentine in, but it was considered non-lore relevant. Possibly RealSprites I couldn't confirm the legitimacy of, but I still thought noteworthy to include. Take these with a grain of salt. Concepts for a handful of minibosses. Most notably, the Crystal Basher is blue instead of red like in the final. |






